Glossary
Below are a few commonly used terms to help with getting started with GeNetix Nodes.
- 10Scene
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The 10Scene range comprises wall panels and interfaces allowing a GN5 or GN10 to be controlled from a simple wall panel or the 10Scene App.
- Art-Net™
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Art-Net is a network protocol that allows DMX to be carried over an Ethernet network. Art-Net™ is designed by and copyright Artistic Licence Holdings Ltd.
- DMX or DMX512
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DMX is the standard way for a console to communicate with lighting fixtures. DMX cables should be used to carry the data, other types of cable may cause flickering and other problems. QuickQ can output DMX directly and can also transmit DMX data over an Ethernet network using a protocol such as Art-Net, or sACN.
- DMX Address
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Each fixture has its own starting DMX address, which is different for every fixture on a single DMX universe.
- DMX Channels
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DMX512 has 512 individual DMX channels on each universe of DMX.
- DMX Universe
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A collection of 512 DMX Channels is referred to as a Universe of DMX.
- IP address
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All Ethernet devices have an IP address to identify them. IP addresses take the form
A.B.C.D
, where ABCD are numbers between 0 and 255 with dots in between them. Typical Lighting Networks will use either a 10. or 2. IP address scheme for the first Part of the IP address (this would be letter A in the previous example). GeNetix nodes ship with a 10. IP address by default. When setting up a network all the devices on the network should have a different IP address, but they should all be within the same range (for example 2. or 10.) and on the same subnet GeNetix devices only use IPv4 addresses.
- MIDI
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MIDI is an acronym that stands for Musical Instrument Digital Interface. It is a way to connect devices that make and control sound, such as synthesisers and sequencers. It can be used to trigger lighting from an audio device such as a digital keyboard.
- Remote Data Management (RDM)
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RDM is an extra protocol added to DMX. It does not require any extra cabling than normal DMX and allows fixtures to communicate with the console.