Version 1.9.1.x Change Notes

Version 1.9.1.7

Bug Fixes

Fix occasional reset when using a number of very large movies in the pixel mapper.

Version 1.9.1.6

Bug Fixes

Fixed editing individual delay times in the Cue Window, View Times, Simple View. Setting the delay time would also affect the fade time. A work around was to set the delay time first and then the fade time. #0028991

Fixed possible reset when using Record Snapshot.

Version 1.9.1.5

Bug Fixes

Display correct text comment when updating palettes.

Fix for MagicHQ Video conversion failing on videos without audio.

Fix for hard keys getting left behind after holding SET, INCLUDE, MOVE, REMOVE and pressing I,P,C,B.

Version 1.9.1.4

Pixel Mapper

Support for playing movie files has been improved with the implemention of the Movie Mode attribute. Previously this was marked as Movie Direction but was never implemented. The new modes are:

Whole movie

0

Plays movie from start to finish looping, restarts when Movie is changed

Frms

1

Plays clip from start to end point (in frames) looping, restarts when Movie is changed

Secs

2

Plays clip from start to end point (in secs) looping, restarts when Movie is changed

Whole, Once

8

Plays movie from start to finish looping, restarts when Movie is changed

Frms, Once

9

Plays clip from start to end point (in frames), restarts when Movie is changed

Secs, Once

10

Plays clip from start to end point (in secs), restarts when Movie is changed

Whole, Int Strt

16

Play from start Plays movie from start to finish looping, restarts when intensity off 0

Frms, Int Strt

17

Plays clip from start to end point (in frames) looping, restarts when intensity off 0

Secs, Int Strt

18

Plays clip from start to end point (in secs) looping, restarts when intensity off 0

Scan Frms

25

Scanning for start and end point (in frames)

Scan Secs

26

Scanning for start and end point (in secs)

Reset

255

Resets to start of Movie

The Start and End point reuses encoders A,B,E, and F in the Text Page (Text mode and Movies are never used together). For backward compatibility, Start and End point are not supported in Whole Movie Mode.

When scanning MagicQ will show the frame at the start and end point depending on which encoder was changed last. To choose a part of a movie the User can set Movie Mode to scan, set the start and end points and then revert to Clip mode to play the movie.

The current frame and time of the selected layer are now shown to the left of the master preview in the Media Window.

When using with shows with Pixelmap personalities already patched the Movie Mode ranges will not show unless the Head (generic_bitmap_fx3.hed) is reloaded using Edit Head, Reload Head.

Bug Fixes

Fix for the Update Only edit method which did not apply the update correctly in recent versions. #0029181

Fix for large 2GB+ pixelmapper movie (.cmv) file playback on Stadium Consoles not rendering properly.

Fix to the list of attributes shown in Bank list on smaller devices running the MagicQ Remote app so that Frame attributes end up aligned correctly.

Fix to display Execute Window button types on the remote app.

Fix to display Execute Window custom button images on the MagicQ Remote app.

Fix to correctly size Execute Window button icons on multi box buttons.

Fix to correctly align Execute Window button titles on multi box buttons.

Fix to draw Execute Window button titles above the type characters and adjust the scaling of the characters.

Adjustment to the Execute Window button title alignment and clipping to handle longer titles.

The ellipsis at the end of Execute Window button title that are too long for the button have been removed. == Version 1.9.1.3

Bug Fixes

Fix the MQ70 WiFi production test.

Version 1.9.1.2

Bug Fixes

Fix for setting delay and fade times in Prog and Cue Windows (affected 1.9.1.0 and 1.9.1.1 only).

Fix for inserting multi-element heads into a non multi element grid. #0028823

Fix for reset when releasing held over playbacks. Most often seen when releasing all held over playbacks.

Fix for reset when viewing FX in the FX Window and removing Group FX.

Fix for display of Palettes in Windows, and for comment text when recording Palettes (affected 1.9.1.0 and 1.9.1.1 only).

MQ70: Fix for internal FLASH storage to improve reliability.

Version 1.9.1.1

New Features

Support for Group FX on Head Elements has been added.

Bug Fixes

Fix for opening of 2/3rd Group Windows using 2 GROUP, 3 GROUP shortcuts (in 1.9.1.0 these were not working, unless "Select heads and palettes from keypad" == "No".

Fix for showing the Vis and Plot windows on the MQ500(M) consoles. When they were shown by pressing the Vis or Plot buttons they would sometimes appear with no borders or title. They would appear properly when recalled from a view. This issue was introduced in 1.9.1.0.

Fix for repatching heads when Groups with the new Head Elements had been created. Affected v1.9.1.0 only. Work around is to remove the Groups with Head Elements.

Fix for new Head Elements when used with multi element heads in Dup mode - if Head Element 1 of a fixture was selected, but heads 2..x were not, then elements 2..x still copied element 1.

Fix for Mark Cues with heads using VDIMs and with heads using Multi Elements - previously the Mark Cue would not work for these Heads. #0027788

Fix for setting short cut fade times (with *) into the Cue and Prog windows (affected v1.9.1.0 only). #0028690

Don’t apply FX to main element when adding FX on attribs that are multi element (including intensity from vdims).

Fixed cursor not always being drawn in Execute Window Coloured Appearance mode.

Fix for reset when pressing try to Item Type of an empty Exec item. #0028706

Fixed remnants of cursor being left behind on various Execute Window boxes on high DPI screens.

Moved top of title text for boxes with an icon but no text above. Fix for FX Window box long text being cut at top and bottom.

Fix for multiple box height faders and buttons in Execute Window not being updated towards the bottom when tall and thin.

Fix for the Timeline window where changing between a programmed playback, and an empty playback would cause a crash.

Fix for audio mute setting not persisting between reboots. #0028562

Fix issue with some MP3 files not correctly loading during audio playback.

Fix for 'Audio sets BPM' and 'Audio controls fader level' not applying correctly.

Fix for 'Audio bumps GO' causing repeated triggers if the audio signal was consistent. This now should only bump on a peak of the incoming audio.

Fix for MQ500(M) internal audio not selecting the correct device.

Fix for incorrect audio device list showing up on non PC systems. "N/A" should now be shown. To select between the Internal and External USB modes, these can be selected on the existing "Audio input" and "Audio output" settings.

Version 1.9.1.0

New Features

Head Element Selection

From v1.9.1.0 the selection of individual head elements for duplicated heads has been enhanced to enable selection of different elements from different heads using both the keypad and the Output window View Grid view.

This operates in addition to the existing global programmer elements selection which affects all selected heads. When using the keypad the element selection is global unless multiple dot operators are specified in the syntax or until elements are added to an existing selection.

.2 ENTER

Select global element 2

.2 THRU 4 ENTER

Select global elements 2,3,4

101.2 ENTER

Select head 101 and global element 2

101.2 THRU 4 ENTER

Select head 101 and global element 2,3,4

101 THRU 104 . 2 THRU 4 ENTER

Select head 101 to 104 and global element 2,3,4

+105 . 4 ENTER

Add Head 105 head element 4 to the existing selection

101 . 1 + 102 . 2 ENTER

Select Head 101 head element 1 and Head 102 head element 2

101 . 1 + . 2 + 102 . 3 ENTER

Select Head 101 head elements 1 and 2 and Head 102 head element 3

When head element selection is in operation the title bar of the Outputs, Group and Palette windows shows the elements in the order selected, prefixed by "HE".

In the Output View when a Grid is set to Multi Head then selection of elements will always select individual head elements rather than global elements.

In the Output View multiple head elements can be selected by dragging over the required elements.

The selection of head elements is ordered, in the order that they are selected. When dragging over multiple elements, the initial drag direction determines the order - as per dragging over single element heads.

Operations such as changing attributes, selecting palettes, and applying times will only affect the selected head elements, not the full heads.

Normal head FX can be applied and will affect only the selected head elements and will respect the head element selection order.

The head element selection can be recorded into a Group - the Group will show HE followed by the number of heads in the top right corner - e.g. HE2 indicates that 2 heads have some head elements selected. When the groups are selected the head elements will be added or removed from the current selection in a similar way to direct selection from the Output Window.

Any Head that has a head element selected, or has had a head element selected since the last clear / deselect of heads will show in the Outputs, View Heads and Programmer windows as selected, but operations that support head elements will only affect the current head elements selected.

Pressing CLEAR, DESELECT HEADS, NEXT HEAD, PREV HEAD, ALL or SINGLE will revert MagicQ to the normal head selection. Entering a global element number (e.g. . 2 ENTER) on the keypad will also revert to normal head selection.

Keypad selection and setting intensities of elements using the dot syntax operates as before, except that when using the + operator at the start of a selection it enables per head element selection.

Palettes can be applied with times using the standard timed shortcuts (*, *+, *- , */ and *.) and will respect the head element selection order.

Note that Group FX on Groups with head element selection, will currently operate on the whole heads not on the head element selection.

The existing programmer elements can also now be used to apply timed palettes with element section order / priorities as shown in the Group, View Elements window.

Note that when setting intensities using the keypad using the @ syntax it is not possible to set heads with multiple head elements, only one dot is allowed in the command syntax.

Control net via USB

A USB to Ethernet adaptor can be used on MagicQ consoles to provide a secondary network interface, enabling use of a network which is isolated from Art-Net/sACN and other lighting control traffic. It is ideal for connecting to a wireless access point for use with the MagicQ Remote App.

The control net is configured from Setup, View, Settings, Network.

The Control net mode setting allows using a static IP address, DHCP client or DHCP server.

A firewall is present on the Control net port and is enabled by default. This can be configured in Setup, View Settings, Network, Control Net firewall.

Firewall Disabled

No restrictions to incoming connections.

Allow Remote only

Only allow MagicQ Remote app and MagicQ Remote Control to connect to this console.

Block all

Disallow any incoming connections.

Note that the firewall affects the Control net only, not the primary network interface. The console can still make outbound connections to other devices on the Control net, regardless of this setting.

Protocols such as Art-Net and sACN can only be used on the primary network interface.

See the Networking of MagicQ systems documentation section for more information.

USB Ethernet adaptors are supported on MQ50, MQ70, MQ80, MQ500 and MQ500M.

Audio output via USB sound card

A USB sound card can be used with MQ50, MQ70, MQ80, MQ500 and MQ500M.

This can be useful if a high quality, low noise balanced output is needed for audio playback. It will be particularly useful for MQ80 users, where there is no external audio output.

The external USB sound card can be selected in the Audio Input and Audio Output options in Setup, View Settings, Ports.

Note that a kernel update is required for use with MQ80. See the Audio documentation section for more information.

Audio Playback and Configuration

In addition to supporting USB audio interfaces, MagicQ now has an additional "Audio Output" option within Setup, View Settings, Ports. This option allows you to select between either the internal audio interface, or an external USB sound card when using a console which supports these.

The separate options in both the Audio input and Audio output settings of "Console inbuilt port" and "PC/Mac sound card" have been merged into a single option of "Internal sound card" as these were providing the same functionality across devices.

For Audio input options, there is an additional option of "Audio output loopback". This will feed the output signal from the console audio playback back into the audio analysis engine within MagicQ.

The 7 band audio analysis engine has been improved to provide better frequency response to match the ChamSys Audio Interface.

The Audio file loading method has been changed so that it can now support longer audio files without the requirement for a system with more memory.

Colour Picker

The behaviour of the RGB and hue/saturation faders has changed. These now indirectly mix colours inside a selectable RGB space; the default space is the "native" space of the fixture, using it’s RGB emitters. In this space, hue 0 is the fixture’s red emitter, 100% saturation is the most saturated colours the fixture can make, and 0% saturation is 6500K white. Pressing the RGB MODE soft button allows the user to select from three other colour spaces: sRGB, UHDTV, and Display P3.

The current RGB space is displayed on the colour chart as a black dashed line. Note that the user is not restricted to selecting colours from this space.

The Colour Picker window will now be laid out vertically (with the faders below the wheel) if the window is narrower than it is tall.

The gels view can now be navigated using the arrow keys.

The colour temperature and dUV faders now have reference marks to aid the user in finding useful values. The temperature fader marks show the colour temperatures of a variety of common light sources. The dUV fader shows marks for the equivalent plus/minus green gel number; for example, +½ indicates a "half plus green" gel.

Timeline Window Updates

A VIEW TIMELINE option has been added when in the VIEW TC view of the Cue Stack window.

The VIEW CUE STACK option and CHOOSE CUE STACK have been swapped to make it easier to switch back and forth between the Cue Stack and the Timeline windows.

Timecode Tracks can now be selected so that you can record to it using "INSERT TRACK".

Timecode tracks can be added using the new button "Add TC Track"

A lasso function allows you to hold shift (on console and PC) and drag a box selecting cues and macro steps.

Selected items can be copied within their cue stack or timecode track using the COPY button.

Selected items can now be deleted as a group using the REMOVE button.

The X Encoder "restart" option has been removed to prevent accidental restarting when using the softbutton.

Added the ability to enter timecode and update the playhead’s position while a track is running. Enter a +/- before your value to have it apply the calculation against the current time. A value with no +/- operator will set the position.

An option has been added to keep the playhead centred during playback. This is enabled via the "Centre Playhead" option on soft button Y. It defaults to "Off".

Execute Window View Execute Updates

The Execute Window Coloured Appearance mode has been refreshed and merged with the Images Appearance. The box colours have been improved and the button layout adjusted to better fit the button title. A button type identifier has also been added to the top right of buttons. Button icons have been moved to the top left and will now scale with the size of the button. The font has been changed and a separate mono spaced font has been added for clock and time code boxes.

The fader has been updated to have a coloured fader knob and to have the percentage value at the top. The encoder has been updated to show the value in a separate box alongside as well as showing the value as coloured segment of the circle.

These new style faders are also used in the Intensity and Playback windows.

Copying Head Data

In the Patch Window, MagicQ now supports the ability to COPY HEAD DATA between Heads of different types in order to copy entire programming from one Head to another. Previously it was only possible to copy Head data to a Head of the same type and mode.

It is now possible to COPY HEAD DATA using keypad syntax to select Head Nos or Group Window to select Groups to make it easier to copy entire programming from several Heads to several other Heads. To copy both from and to multiple heads use the same method as for copying heads in the Programmer or in Cues, but in the Copy Options select COPY HEAD PROG.

As when using COPY HEAD DATA in the Patch Window, any programming for the destination Heads is first removed, before the new data from the source Heads is coped to the destination Heads. Programming for Groups, Palettes, FX, Cues and Cue Stacks is all copied. Note that the All Groups created when patching Heads will not be affected.

To copy all programming from Heads 1 to 4 to Heads 10 to 20 use

1 THRU 4 SHIFT COPY <CHOOSE COPY HEADS and COPY HEAD PROG> 10 THRU 20 ENTER

To copy all programming from Group 1 to Group 2 use

GROUP 1 SHIFT COPY <CHOOSE COPY HEADS and COPY HEAD PROG> GROUP 2 ENTER

Alternatively select Groups from within the Group window.

Enhanced GROUP / HEAD keypad support

The Group and Head buttons are now more widely supported together with the INT, COL, POS, BEAM, FX buttons in general keypad syntax when setting attributes, copying heads in the Programmer or Cue and when including Cues.

Previously MagicQ has required holding of INT, COL, POS, BEAM and FX or using SHIFT COPY or SHIFT INCLUDE to copy and include with masks, or to copy or include selected heads.

When setting attributes

GROUP 8 COL 4 ENTER

Sets Group 8 heads to Colour palette 4

GROUP 8 COL 4 BEAM 5 ENTER

Sets Group 8 heads to Colour palette 4 Beam palette 5

101 COL 4 BEAM 5 ENTER

Sets Head 101 to Colour palette 4 Beam palette 5

GROUP 8 @ FULL FX 3 ENTER

Sets Group 8 to 100% with FX 3

When copying heads

GROUP 8 COPY GROUP 9 ENTER

Copy programmer values from Group 8 to Group 9

101 COPY 102 ENTER

Copy programmer values from Head 101 to Head 102

GROUP 8 COPY BEAM GROUP 9 ENTER

Copy programmer Beam values from Group 8 to Group 9

GROUP 8 COPY BEAM GROUP 9 S

Copy Beam values from Group 8 to Group 9 in Cues on Playback

101 COPY 102 POS COL S

Copy Pos and Col values from Head 101 to Head 102 in Cues on Playback

COPY GROUP 8 @ GROUP 9 ENTER

Copy programmer values from Group 8 to Group 9

COPY 101 @ 102 ENTER

Copy programmer values from Head 101 to Head 102

COPY BEAM GROUP 8 @ GROUP 9 ENTER

Copy programmer Beam values from Group 8 to Group 9

COPY BEAM GROUP 8 @ GROUP 9 S

Copy Beam values from Group 8 to Group 9 in Cues on Playback

COPY 101 @ 102 POS COL S

Copy Pos and Col values from Head 101 to Head 102 in Cues on Playback

When including Cues

GROUP 8 INC S

Includes programming of Group 8 heads

101 INC S

Includes programming of Head 101

101 INC POS S

Includes Pos programming of Head 101

101 INC POS COL S

Includes Pos and Colour programming of Head 101

101 INC BEAM / 2 S

Includes Beam programming from Cue 2.00

GROUP 8 INC BEAM / 2 S

Includes Beam programming of Group 8 from Cue 2.00

INC HEAD 101 BEAM S

Includes Beam programming of Head 101

INC HEAD 101 BEAM / 2 S

Includes Beam programming of Head 101 from Cue 2.00

INC 2 S

Includes Cue 2.00 on Playback

INC BEAM S

Includes Beam programming from Cue

INC BEAM 2 S

Includes Beam programming from Cue 2.00 on Playback

INC BEAM GROUP 8 / 2 S

Includes Beam programming from Cue 2.00 on Playback

Include from a playback uses the current Cue unless a Cue ID is specified.

Note that the HEAD button is mostly optional but is required in some of the Include syntax above to distinguish from existing syntax for including Cue IDs - it enables MagicQ to tell when the user is specifying a Head instead of a Cue ID.

Currently, mixing of GROUP and HEAD in the same command is not supported.

Enhanced TIME button functions

The TIME button can now be used to specify times in the Programmer, in Cues and when setting intensities and recording Cues. On consoles without a physical TIME button use ALT + THRU for TIME.

To set fade times in the Programmer (before recording a Cue) use TIME followed by the time, optionally with INTENSITY, POS, COLOUR, BEAM, FX to specify which times to set. By default times for all attributes are set.

TIME 5 ENTER

Set 5 second fade (0s delay). Affects all attributes with non 0 fade time

TIME POS 5 ENTER

Set 5 second Position fade (0s delay)

TIME POS 5 COLOUR 6 ENTER

Set 5s Position and 6s Colour fade (0s delay)

TIME POS COLOUR 5 BEAM 6 ENTER

Set 5s Colour and Position fade and 6 second Beam fade (0s delay on Colour, Pos and Beam)

TIME 2 / 3 ENTER

Set Intensity 2s fade in / 3s fade out

TIME POS 4 / 5 ENTER

Set Position 4s delay, 5s fade

The same syntax can be used when recording a Cue, prior to selecting the Cue to record, similar to the way that name can be set when a Cue is recorded.

REC MYCUE S

Record to Playback with name "MYCUE"

REC TIME 5 S

Record Cue to Playback with 5s fade time

REC MYCUE TIME 5 S

Record to Playback with name "MYCUE" and 5s fade time

Use TIME followed by the time, optionally with INTENSITY, POS, COLOUR, BEAM, FX to specify which times to set.

To set fade times in one or more Cues in a recorded Cue Stack use SET followed by TIME with similar syntax to the above. Optionally a range of Cues can be specified.

By default the Cue Stack on the current playback is used. The Playback can be selected by pressing the S button instead of pressing ENTER in the above syntax.

SET TIME 5 ENTER

Set 5 second fade (0s delay) in current Cue

SET 1 TIME 5 ENTER

Set 5 second fade (0s delay) in Cue 1

SET 1 + 3 TIME 5 ENTER

Set 5 second fade (0s delay) in Cue 1 and Cue 3

SET 1 THRU 2 TIME 5 ENTER

Set 5 second fade (0s delay) in Cue 1 through Cue 2 (i.e. Cue 1.00 and Cue 2.00 and any point Cues between)

SET 1 THRU TIME POS 4 / 5 ENTER

Set Position 4s delay, 5s fade in all Cues on currently selected Playback.

To set times within the Cue Stack window the fade time or split intensity fade time can be set directly into the Fade fields.

To set a Position, Colour, Beam or FX time directly from the Cue Stack window, type SET and click / press ENTER on the field in the Cue Stack window, followed by TIME and then the Position, Colour, Beam or FX and times then ENTER. Alternatively type SET TIME followed by the time information and then click the field in the Cue Stack window.

To set intensities and attributes for specific heads with a time then use

101 @ FULL TIME 6.5 ENTER

Head 101 6.5s fade in and out

101 @ FULL TIME 4 / 6 ENTER

Head 101 4s intensity in fade, 6s intensity out fade

101 COL 4 TIME 5 ENTER

Head 101 Col palette 4 with 5s fade

101 COL 4 TIME 5 POS 6 TIME 7 ENTER

Head 101 Col palette 4 with 5s fade, Pos palette 6 with 7s time

Note that the Setup option "Auto enter on intensity set" should be set to No.

Other changes

Colour temperature can now be set onto CTC, CTO, Col1 and Col2 colour attributes in the Colour Window, and the current colour temperature will be show shown based on the range name info in the Head personality. For example, typing SET 3500 and pressing the soft button for CTC will attempt to set the CTC attribute to be 3500K. Turning the encoder will show the colour temperature as per the range names, interpolating between the different ranges.

On Windows, MagicQ now auto selects USB stick from drives F, E and D in File Manager and when saving to USB in order to make it more plug’n’play. If the user sets a specific USB drive other than D, E or F then behaviour is unchanged.

Head Editor, DMX Options, Max DMX now auto changes when inserting/removing channels and when setting the number of channels in the DMX options.

In Setup, View Monitors the MQ80 DVI option has been changed to HDMI/DVI to reflect physical connectors now available on MQ80.

The selection order in Window titles now shows the global element selection order (e.g. .1.2.3.4.5 or .5.4.3.2.1)

The Media Player menu now contains an option to load a demo show file of the MagicHD Quick Mode.

Added extra text sizing options including VERY LARGE and VERY LARGE CAPS. Also added non capitalised version of LARGE.

Added additional colour scheme Dark (White Info) which is the same as the Dark scheme, but with the informational channel displays in Outputs, Prog, Cue and Palette View windows shown with white background to make them easier to read in bright situations.

Improved the display of empty space in the spreadsheet views so that it is easier to see which values line up with the column headings.

On macOS, MagicQ can now communicate with all ChamSys USB devices without changing the Wing Type option from the default of "Yes, auto DMX".

On macOS, all ChamSys USB devices can be plugged in and replugged after MagicQ has started (except for PC Wing and MagicDMX which already support this).

A new option has been added to the Encoder Mode setting in Setup, View Settings, Keypad & Encoders. When set to Maintain Hard Keys, the INT, POS, COL, BEAM, FX, GROUP, HEAD, PAGE buttons no longer open the respective windows. To open the window press SHIFT and the button, or press the button twice.

Added a "Preserve frames" and a "Preserve media duration" option for use when converting a file in the CMV conversion menu.

Bug Fixes

Fixed problem with using a Stadium Wing with a MQ500 or a MQ500M Wing with a MQ500M - unexpected events/link loss could occur. This was most often noticed when the Stadium Wing/MQ500M Wing was set as Wing 3. It only affected systems with a Stadium Wing or MQ500M Wing connected - all other systems were unaffected. #0027701

Fixed reset when entering incorrect head element selection syntax. #0027866

Activating an empty Cue Stack in an Exec Region could cause a reset. #0027625

Fix for making changes to attributes in the programmer with Group FX running that previously would cause the Group FX to restart. #0027904

Fix for Multi Console Programmer Sync where Slave console was not deselecting heads when Clear was pressed. #0027425

Fix for Multi Console Net Sessions where Cues with very large numbers of FX channels were not syncing correctly, and could cause resets on the Slaves. #0022366

Soft reset when deselecting groups with large number of VDIM heads #0028018

Activating empty Cue Stack while in Autom Window would cause a soft reset on some systems #0027639

Fixed issue with clicking in the black region around the colour picker chart adjusting the selected colour.

When copying Key Macros the copied macro is now unassigned. Previously it would be assigned to the same button as the source which would not work.

Fix for selecting FX with any attribute and cancelling attribute selection using X icon which could cause a reset. #0027410

Fix for top soft buttons 1 to 4 in recent betas not being shown after exit from console lock mode, execute max, or remote control. Pressing ALT restored the buttons. Did not affect MQ500/500M. #0027748

Fixed problem where any window on the external display which was covered by another window which was then closed, did not refresh the original (covered) window. #0009124

Fixed problem in v1.9.0.5 with creation of auto groups after importing or RDM patch - the groups would not have any valid heads. This could be worked around by using Auto Groups, Head Groups in Patch to recreate the auto groups. #0027669

Fix problem with motorised fader moves when the option Mode Fader Releases to zero is set to Yes. #0027934

Fixed problem with SAVE LEVELS in the Page window whereby levels would always be saved at 100%.

Fixed problem with refresh of column view windows such as the Output Window which could flicker with the horizontal scroll bar being shown/hidden. #0027652

Fixed problem with lock screen where pressing on some positions could cause windows to be opened #0026941

Fixed problem with manually inserting multi element heads into a Multi element Grid using cursor selection. #0028516

Fix for Playbacks encoder stopping at Page 499 rather than Page 500. #0028049

Fix for paging of the 4x3 execute buttons running when in Playback Mode where they did not initialise correctly after boot. #0028219

Fix for SHIFT + PB soft buttons when using Tap To Time on S buttons #0028231

Fix for remote app not showing Dimmer encoder for heads with VDIMs. #0028303

Fix for MagicHD rebuilding thumbnails failing with errors on Windows 10.

Fix for a scaling issue seen in MagicHD where it jumps when decreasing below 32768. #0025197

Fix for MagicHD Quick Mode where Sliding transitions would continue off screen.

Fix for Vis, Plot and Colour Picker windows forgetting their shape when they are closed. #0027127

Fix for Plot window recalling the mode when stored in a layout. #0026236

Fix for Vis reading inverted channels incorrectly, #0007622.

Fix for Vis not showing Martin Mac Allure gobos, #0024588

Fix IP address ping from MagicQ PC on Ubuntu/Linux (using "…​" command). Allow ping of domain names (where possible).

Multi-touch is disabled on MagicQ PC for Ubuntu/Linux due to issues with Thinkpad touchscreens #0024398.

On MQ50 and MQ70 consoles, you can access the start-up menu by pressing any key during the prompt before MagicQ starts. This can be used to factory reset a console if unable to do so from MagicQ.