Version 1.9.3.x Change Notes
Version 1.9.3.8
Bug Fixes
Fader controls FX Speed and Size were not working for Pixel Map layers other than the first Layer of the first Pixel Mapper. #0031785
Fix for DMX outputs from Stadium Connect when explicitly setting DMX Outputs to MQ Wing. The universes were not output correctly. Worked ok outputting universes 1 to 4 when no universes were set. Only affected Stadium Connect. #0035075
Changes for MQ80s manufactured after Mar 2023. Previous software releases will not work on these consoles.
Changes for MQ50s and MQ70s manufactured after Mar 2023. Previous software releases will not install on these consoles.
Version 1.9.3.4
New Features
Cue Fader modes
Two new fader modes have been added for Stadium consoles with motorised faders - Cue Fader mode and Selected Heads Cue Fader mode. These fader modes operate in a similar way to the Intensities mode and the Sel Intensities mode - you can page through the different heads - but they operate on the Cue data rather than programmer data.
In Cue Fader mode the intensities of the heads in the current Cue (from the current playback, or selected from the Cue Window) are placed on the motorised faders. Moving the faders immediately edits those intensities within the Cue.
In Selected Heads Cue Fader mode the currently selected heads are shown. Any that are used in the currently selected Cue are shown active. Heads that are not in the currently selected Cue are non active. Moving a fader of a non active Head automatically adds that Head into the Cue at the level of the fader.
Pressing the GO button adds the intensity of that Head to the Cue at its current output level.
Pressing the Pause button in either mode removes the intensity for that Head from the Cue.
As with all changes to MagicQ show data, UNDO can be used to restore the Cue to its previous channel values if channels are accidentally added/changed/removed.
There is a shortcut to enter the Cue Fader mode - press and hold CUE and press the S button of the Playback. This makes that Playback the currently selected and also opens the CUE window showing the data.
Pressing PAUSE in the manual crossfade section returns to the normal Playback Fader mode, enabling quick return to playback.
The Cue Fader mode can also be entered/exited via the new UNFOLD CUE soft button in the Cue Window. The PREV CUE and NEXT CUE can be used to bump through Cues in a Cue Stack.
The Fader Mode toolbar has been remodelled to add the extra options. Now there is a dedicated Selected Heads button on the right hand side for selecting the Selected Heads modes.
Execute Window
There is now the option to add RELEASE using ASSIGN SPECIAL in the Execute Window. This will release all Cues and Cues Stacks in that Exec Grid. If Regions are in use then it will release all Cues and Cues Stacks within the region. If there are timing buttons within the region then any atcive time will be used for the release.
The Setup option Run in Execute has now been expanded to enable specifying of use of Exec Grid 2 to 10 instead of just using the current Grid.
The Setup option Playback Go/Pause use Execute Grid has now been expanded to enable selection of Grid 1, 2 and 3.
The Timecode + Clock option in Assign Special has been renamed Timecode + Clock + PB.
It is now possible to show the current page and next page in the Execute Window. Select ASSIGN SPECIAL, Timecode + TC + PB, and CUR PAGE or NEXT PAGE. #0019576
Prog Store
The MagicQ Programmer has been enhanced to support a Prog Store for live operation (busking). This is a store of 12 Programmer states that can be quickly stored and recalled with single button presses. The levels, times and FX in the Programmer are all stored.
Hidden from the user, MagicQ uses the Cue Store to store the Prog States as Cues - starting from the last Cue in the Cue Store, and naming them as Prog Store1 to Prog Store10. The Prog Store is saved into the show file, so the Prog Store survives a rest or power down.
The Prog Store can be accessed through SPECIAL buttons in the Exec Window. In the Exec Window, press ASSIGN SPECIAL and select PROG STORE. For each Prog Store item there are three possible actions - Record, Include and Activate. Each action is available for each of the 10 Prog Stores.
Pressing a REC PS button (e.g. REC PS1) records the current programmer state to that Prog Store. The button is shown active when programmed.
Pressing an INC PS button (e.g. INC PS1) includes the specified Prog Store back into the Programmer. The Programmer is automatically cleared before including - so the Programmer will contain only the contents of the specified Prog Store. Pressing a Inc PS button on a Prog Store that has not been recorded has no effect.
Pressing a REC PS button on an already recorded Prog Store overwrites the existing Prog Store. To modify an existing Prog Store, press the INC PS button, modify it, then press the REC PS button.
Pressing a REC PS button when the programmer is empty (cleared) causes the specified Prog Store to be removed.
Pressing an ACT PS button activates and releases that Prog Store as a Cue. If this Prog Store was the one active in the Programmer than the Programmer is cleared so that the Prog Store is now running as a Cue without the Programmer. The Prog Store can be activated and releases as a Cue any time until the Prog Store item is removed (by recording it again with the Programmer empty).
When pressing an ACT PS button, if there are any overlapping Prog Stores active then they are released. Overlapping means that the two Prog Stores control one or more of the same channels.
Pressing an INC PS button for a Prog Store that is active as a Cue also release the Cue so that control of that Prog Store will now be entirely from the Programmer. MagicQ will also release any other overlapping Prog Stores that are currently active.
A new Prog Store mode has been added to the 4x3 Execute Buttons on Stadium consoles - this enables easy access to the Prog Store function without needing to assign the Special buttons in the Exec window. The Prog Store mode shows 4 Prog Store items at a time each with a REC, INC and ACT button. Paging can be used to access all 12 Prog Stores.
Plot Grids
The algorithm for creating Grids from the Plot View has been improved to place multi elements in the grid and to keep relative positions with other elements.
Grids can now place every element into the grid, even if they are in the same location in the Plot View.
Other Changes
The Grand Master legend is now shown when Grand Master is set to functions other than Grand Master.
When using the Cue Stack 1, Cue Stack 2 or Cue Stack 3 on the Grand Master, Sub Master, or Crossfade Master the Cue name will be shown.
When merging Palettes from other show files MagicQ now matches the names and icons even if they are not in the same Palette IDs. Previously it would only merge a Palette if it was in the same ID in the current show and the imported show.
Added an extra Highlight option in High/Low no Beam - this ignores any Beam information in the Head file or Highlight/Lowlight Cue so that the Beam attributes such as Zoom come from the last used / programmer.
Renamed the Highlight options to reflect that High/Low is the default option for all Programming modes.
When copying linked, MagicQ now indicates linked in the status bar text. The Cue Window title now shows when a Cue is linked to other Cues.
On Stadium consoles when selecting Bank 2 or higher of Playbacks the Page displays show the bank number and any unused Playbacks are shown as Bank 2 to make it more obvious that these higher banks are used. This should avoid confusion when accidentally selecting these banks. It is also possible to return to Bank 1 from the Page window using the SET BANK 1 soft button.
The confirm box has been removed for setting the name on Palettes. Now that we support UNDO it is easy to revert any accidental naming.
In MagicQ PC when changing between standard panel modes and Stadium panel modes the window layout is now retained - previously all windows were closed.
The MQ500 Single Monitor panel mode has been upgraded to be a MQ500M Single Monitor panel mode.
The MQ250M panel mode has been enhanced to show the button backlight colours of the MQ250M.
Bug Fixes
Solo button in Execute Grid not working when changing size of button when using adjacent Solo buttons. Solo button in a Region worked ok. #0028836
Fix for next Scheduled event in Execute Window - it showed incorrectly if event was not on that day - corrected so it now only shows events from the same day, or ones that have no date specified. #0030810
Fix for stand alone MagicVis - fixture physical position and rotation was not updated correctly if net session ID on the console was non zero.
Fix for reset when changing pages between Cues with release times and FX. This only affected some shows with very specific settings.
Fix for Windows set to fixed number of rows on MQ500M and other consoles where the number of rows actually shown was incorrect. #0032009, #0031135
Fix for removing last Cue in Cue Stack that is set to not return to Step 1 on release, and then reactivating using FLASH button - it cold reset. #0032669
Fix for ALL + S of Playback to select the Heads in the Cue - was not working correctly. #0030701, #0032467
Fix for Execute Window View Max on Windows sometimes drawing content before switching to full screen mode and before the menu bar has been removed. #0032423
Fix for artefacts sometimes being left when the size of an Execute Window box is adjusted using the encoders. #0026001
Fix for coming out of highlight mode that left some lights not functioning till a clear. #0021017
The personality lowlight and lowlight Cue were not applied to 1 channel heads. #0027057
Fix for wrong indication of selected attribute in Head Editor, View Ranges and View Palettes #0028027
Fix for releasing of Exec Region FX also releasing other FX of same name in other regions. #0033036
Fix for VDIMs on Dup Elements could cause a reset on loading shows using larger number of universes affected 1.9.3.3 only.
Fix for setting multiple values in Palette View window - sometimes the wrong channel was set.
When running MagicQ in Stadium panel views such as Stadium Connect, the Exec, View Max was not shown full screen. #0033161
Fix for display of Page numbers on MQ250M when using Banks 2..X in MQ500M Banking compatibility mode. Previously in this case, the page buttons would work but the page indication did not update.
Fix for button playbacks 1..4 on MQ500M Wing that would not automatically go to 100% when Cue Stack set to toggle.
When loading show files MagicQ now performs extra checks on Cues to verify there are no duplicated channels in the Cue. Previously in some error situations Cues could end up with duplicated channels which would cause problems when readdressing / repatching.
When readdressing multiple heads to first free address (e.g +1-1) only the first head was using first free, the rest were following on. Changed so it finds a free address for each head separately.
Fixed PC Wing shortcuts POS+S, COL+S, BEAM+S to select the respective Palettes 1 to 10. These shortcuts no longer worked since Palette selection was removed from the top soft buttons in these windows. #0032651
Fix for reset in recent betas when removing Heads from a show with FX.
Fix for pressing 4x3 Macro buttons as Executes when command line had command syntax on it. In recent versions the 4z3 Macro button would not work when last key press was Group, Pos, Colour, Beam etc…
Fix for problem with Cues with the same Group FX in a Cue Stack, where the 2nd time the Group FX was activated it would not run. Occurred when only some attributes off the 1st instance of the Group FX were stopped whilst other attributes continued with the FX. Most likely to be seen with custom user FX that use many attributes.
Fix for Choose Head from USB Stick, ADV VIEW which did not work in 1.9.3.3. #0033342
Fix for importing 3D objects into visualiser in the patch window, up and forward axis can be chosen and work correctly. Also millimeters and centimetres added as unit options as well.
Fix for selecting two or more Group FX from the FX window. #0033317
Enabled RELEASE from the Execute Window to be used in Exec Window PRELOAD.
Modified so that Group FX will always run on all elements of Heads set to IND unless elements are specified in the Group. Previously if Group FX was set to DUP ELEMENTS then the FX would only run on the first element of Heads set to IND. #0033456
Fix for problem with Cue Stack option Flash always Swaps when used on Bank 2 or higher on Stadium consoles. The swap would not take effect until after Banks had been changed.
Fix for crash when deleting a Flash from the Timeline window. #0033621
Version 1.9.3.3
Now when auto patching from RDM or a 3rd party Visualiser if there is nothing previously patched, then the option to insert into the Visualiser (i.e. create Heads in the Vis) is automatically turned on.
New Features
Expanding Library head files
From v1.9.3.3 MagicQ by default no longer expands the personality library head files from the heads.all file into the Heads folder; instead it reads library Heads direct from the heads.all file. This simplifies the installation avoiding the need for time consuming head expansion.
Only Heads created or edited by users are stored in the Heads folder.
Expanding of library head files is controlled by the option Setup, View Settings, Mode, Personality File Format. The options are Original and Unexpanded.
When set to Original, MagicQ expands all the personalities from the heads.all file into the Heads folder, whenever the heads.all file is changed or software is upgraded.
When set to Unexpanded, MagicQ does not expand the heads.all file into the Heads folder. Library Heads are accessed directly from heads.all. MagicQ will remove any library Heads from the Heads folder if they were previously expanded there.
Timeline
In the Timeline when only a section marker is selected the colour tag window can be open by pressing encoder B, allowing you to change the colour to a preset one.
Each row now contains a new button that means your can enable snapping for items within it. Meaning when dragging items within that row or from another row it is possible to snap to the beginning or end of an item. Snapping is possible for the beginning of a cue, fade and the end of a fade/cue. It’s possible to snap to the beginning or the end of timecoded track step, and all markers.
Buttons have been moved around to be more consistent and the padlock and folding icons have been improved.
All the separating lines around the buttons have been removed for a cleaner look.
Bar numbers have been added for major beat markers.
Fixed enabling and disabling a TC track so it will start playing after being enabled from wherever the timecode/playhead is. #0031549
Fixed an issue with pinning where it would automatically scroll up when dragging and item.
Fixed an issue where dragging a selection further than the left edge of the timeline changed items spacings. The whole selection now will stop moving when the first item hits the edge.
Fixed items shuffling if dragging and positioning individual items while zoomed in; where it was adjusting to timecode.
RDM
Modified the columns in Net Manager, View RDM to make them easier to read - the personality number and total number of personalities are now to the right after the Model ID.
Added a Patch column to show when fixtures are patched into the show. Displays a ! if the patched Head in the MagicQ show does not match the fixture address.
In Net Manager, View RDM, when readdressing fixtures or changing their modes, MagicQ will automatically repatch/morph the Head in the show if that Head was originally patched using PATCH RDM HEAD or using RDM auto Patch.
Clicking on the Patch column in View RDM jumps to the associated Head in the Patch window.
In the Patch window, View Heads, the binary DIP switch column has now been removed and replaced with a RDM UID column. This shows a UID when the head has been patched from the Net Manager (manually using PATCH RDM HEAD or using RDM auto Patch).
Clicking on the UID in the Patch view jumps to the Net Manager, RDM View to show the associated RDM data.
Track Sheet
The Track sheet now supports FX as well as base levels. Use Soft button C to set Base + FX (Default), Base Only or FX Only.
The Track sheet can show the Delay and Fade times for each Cue - Use Soft button D Show Times. Delay and Fade times can be set as in the Cue Stack window.
The Attrib Type, Attrib Mask, Attrib Disp and the options SELECTED ONLY and HIDE UNUSED are now stored into and recalled from Layouts enabling the required view to be easily recalled.
Level values in the Track sheet can now be added. Previously they could only be edited. #0022122
Level values and FX in the Track sheet can now be removed. When set to Base + FX then both Base and FX will be removed. If set to Base Only then only base will be removed. If set to FX Only then only FX will be removed.
The Track sheet has been improved to keep the first column (Cue) fixed. #0019130, #0021544
The cursor is now shown when on empty boxes in the Track Sheet. #0026704
BLOCK CUE and UNBLOCK CUE have been moved to the spare soft buttons rather than on SHIFT soft buttons.
Palettes are now identified with the square dot as in the Programmer and Output windows.
When the Track Sheet is printed using Print Window or exported using Export To CSV it now includes all rows in the Track Sheet (i.e. all Cues in the Cue Stack) and will export up to 512 columns wide.
The Track Sheet is now available on MagicQ’s internal web server.
Tracker Zones
Tracker Zones can be used to trigger automations when a tracker or Vis Object enters a defined area. Tracker Zones will work with any position and rotation.
Tracker Zones can be inserted in the Patch window. In Patch, VIEW VIS, Attach Objects tab press INSERT and choose Tracker Zone.
The Tracker Zone’s Model can be set to Cube, Cylinder, or Sphere.
Length, width and height can be set to anything for a cube. Width and height can be set for a cylinder. Width can be set for a Sphere.
Param 1 sets the Tracker Zone’s fade distance.
The Tracked Zone is highlighted in MagicVis.
With a tracker zone defined, it can be used to trigger automations. In the Macro Window, VIEW AUTOM press INSERT AUTOM. Set the Type to Tracker or Vis Object, and P3 to the tracker object’s name.
Other changes
Support for setting an Icon on a Cue in the Cue Stack. Press SHIFT + SET and press on the Cue field in the Cue Stack. Note the Cue field not the Cue Text field. #0030252
Added Timeline view to internal web server #0009060
In the Cue Window, level values can now be added as well as modified.
In the Execute Window, when creating on MagicQ PC it defaults the Exec Grid Max window width / height to the main monitor width / height
When adding simple pixel map FX show head attrib names not the generic attribute names.
Users set to Type of Programmer are now able to make modifications to Cues and change settings. They can do everything the same as a Super User except changing the Users. #0032885
VDIMs can now be applied to Green, Blue, White, Amber and UVLIME channels even if the Red/Cyan is not supported by the fixture - e.g. for fixtures with White only.
Bug Fixes
Fixes for Denon network connectivity and stability, fixed a crash with using all decks and raising faders.
Fix for Tracker automations that were not always firing. #0031835
Fix for VirtualDJ where occasionally the beat steps stopped after changing song. #0031280
Add support for snapshotting Intensity palettes #0032430
Fix for reset when Group Scenes referenced Palettes that had been removed. #0032406
Fix for reset when changing Cue Stack master fn attribute type. #0032504
Fixed reset when pressing RECREATE INDEX in ChamSys File Manager when in a sub folder (Manufacturer) #0032535
When using Group Masters if removing all Heads from the Group and then replacing them with new Heads the Group Master would have no effect. #0032521
Moving a Group did not update User Grids that contained the Group. #0032165
When filter (Soft But A) set on CUE STORE or CUE STACK STORE the top Soft buttons did not work correctly. #0032016
Added PB Encoder legending of Masters in Stadium Connect panel mode. #0029610
Fix for RDM sensor display that was not working for negative values. #0029818
Snapshot did not take Int palette only raw intensity values #0032430
Automation macros using tracker 2 did not work correctly #0031835
Fixes for renaming Layouts when in Net Session mode - the renaming did not sync. #0027241
The new Layouts Window was not updated when recording / renaming / moving Layouts from the physical Layout buttons / Layout soft buttons.
Fix for using the Crossfader as a Test Rate Master - the rate was not correctly applying to items activate in the Execute window.
Fix for Flash always swap playbacks which did not work correctly immediately after changing Banks. #0032640
Flash always swaps + flash toggles doesn’t swap the playback. #0030756
When changing heads in a Group don’t clear the name of the Cues in any Group Masters that are using that Group. #0030128
When using Fader Jumps to Cue Step with Fader Controls HTP then at 100% the output could go to 0%. #0018730
Fixes for motorised faders on unused playbacks. Fader / encoder colours were also incorrect when Playback was active and holding over from another page. #0027773
When TC Timecode Activates/Releases is set to Act/Rel TC Playbacks at Full and Fader Move = Auto Fader Moves, now move the motorised faders when activating / releasing. #0028646
Fix for mouse controls pan/tilt which was very jumpy in recent versions. Support for mouse controls pan/tilt on Stadium Connect. #0008787, #0021833
Dragging encoders and releasing a mouse over another encoder will change both values. #0023257
Fix for Direction when using Multi elements synced to enable centre in/centre in/rnd. Affects both normal FX and Group FX. #0032647
Fix for replace of Palettes / Groups in Cue Store / Stack Store when selecting multiple items. #0032450
After using BLIND with a fade time, the fade in time for the FX could not be removed from the fade time in the programme. #0032698
Fix for Plot window, rotating items on an axis not parallel to the plot view’s perspective did not update the shape of the object.
Fix for Plot Window, static fixtures rotation angle did not always point in the correct direction
Fix for adding VDIMs to Multi Element heads. If MagicQ can not find a specific VDIM personality for the number of elements sometimes it would not be able to patch the VDIM (e.g. only 39 VDIM elements needed, but no space for 100 Element VDIM personality. This can be resolved by creating a VDIM personality with the correct number of elements.
Fix for Group Cues calculation of total delay and fade time, that could cause follow Cues to be delayed longer than the actual cue delay/fade time. #0031564
Fix for VDIMs when copying programmer data between heads. #0013972
Fix for VDIMs where channels controlled by VDIMs would only output DMX of 254 not 255. #0026944, #0032798
Fix for applying fans to intensity when VDIMs involved. #0026756
MagicQ will now not send VDIMs when sending Patch to Capture. #0030235, #0030534
Fix for use of MagicVis Vis Source options (Blind Prog, Playback, Next GO, Prog Only). In recent versions when stand alone MagicVis was connected to a console (not MagicQ PC) then these Vis Source options would not work correctly. #0032790
Fix for sub selecting heads using a Palette at greater than 0% intensity - hold NEXT HEAD and select palette. This was a long standing function but it was not working correctly.
Fix in colour picker. Control of CIE XY fixtures works correctly. Some fixtures could not be controlled from the colour picker and the Visualiser did not show colours previously.
Fix in colour picker. Control of HSI fixtures. Previously selecting a colour outside the rgb colour space would set the saturation value to a random value.
Fix in colour picker. Opening colour picker with multi element fixture selected now initialises the colour to the correct colour value and brightness.
Fixed for when Activate chans/heads = Heads it will clear all channels of a head when using the faders/buttons. #0026041
Change of language did not update the language of the CTRL buttons. #0006103
Fixed issue where if filtering was in use in the Cue Stack Store or Cue Store then Cue Stacks and Cues from the Execute Window would not operate correctly. Only affected 1.9.3.0 to 1.9.3.2.
Fix for adding FX to head selected elements - i.e. elements selected in the Outputs, Plan View. #0033001
Fix for reset when press Layout 1 after repatching Heads. Affected recent betas. #0032807, #0032669, #0032925
Version 1.9.3.2
New Features
Timeline Editor
Section marker can now be dragged by pressing the diamond at the end.
Section markers can be selected by pressing the coloured region, and then it can be renamed using SET and deleted using REM by pressing the same region.
Section markers colour can now be edited, if you select an individual section marker you can now alter the red blue and green values of the marker.
Each marker set layer can now be locked to prevent accidental changes.
Added the ability to quickly move the cursor, simply hold shift and press any point in the ruler at the top of the Timeline editor to have it shift to the position you pressed.
Added a method to keep the text readable by either choosing black or white text. It affects both text in the section markers and where the file name of the audio file is displayed.
Prevented loss of selected items in the Timeline editor if pressing buttons within the left column.
Removed the shrinking of the height for TC track layers when hiding the steps.
Fix for #0031183 so now the window position while timecode is playing won’t jump to the playhead while an item is selected or being dragged.
Patch Improvements
The Patch Window now supports an option for auto adding VDIMs when Patching Heads that have RGB channels but no dimmers for the RGB channels. Set Auto VDIMs on soft button E. When this option is set MagicQ will add VDIMs when patching even if the personality does not specify VDIMs. When set on, the operation is the same as QuickQ which always patches VDIMs. This setting also applies for morphing Heads.
When morphing from a Head with multiple elements to a Head with single elements MagicQ now prompts whether to split the head or not.
After morphing MagicQ now removes VDIMs from the Patch for the old Heads if they are not used by the new Heads.
Morphing of Heads with VDIMs has now been improved so that Intensity should morph correctly between both single element and multi element heads with or without VDIMs.
Morphing has been improved for Iris between Heads with different Iris range types.
Reduced show file size
MagicQ now officially supports the "High Res FX & Reduced Size" show format. This has been previously been marked as "Reduced Size - testing only". This format significantly reduces show files speeding up loading and saving of shows and syncing of show data in Net Sessions.
Shows saved in this format can be loaded in any console running v1.7.2.0 or above - i.e. any versions released after 27 April 2016. In previous versions an _R extension was added to the file name to indicate the reduced format - this is no longer added as any console running software from the last 6 years will support the format.
Group Grid fade time short cuts
The following new fade time short cuts are supported when applying Palettes for normal Cues and when using Group Cues:
*.. |
Fade left to right across Group Grid |
*// |
Fade right to left across Group Grid |
*++ |
Fade out to in on Group Grid |
*-- |
Fade in to out on Group Grid |
*+- |
Fade centre out to in on Group Grid |
*-+ |
Fade centre in to out on Group Grid |
*… |
Fade top to bottom across Group Grid |
*/// |
Fade bottom to top across Group Grid |
*+ |
Fade top out to in on Group Grid |
*--- |
Fade top in to out on Group Grid |
So for example to fade Colour palette 2 left to right across the Group Grid over 3 seconds enter
COL 2 / 3 * +
As with the existing shortcuts the fade time can be controlled by entering <total time> / <fade time> before the short cut, e.g. perform an inter centre fade to Colour 2 with each pixel fading for 3 seconds with total 10 second fade enter:
COL 2 / 10 / 3 * + -
When using Group Cues these timing short cuts are stored in the Cues so changing the Group (and Group Grid) will automatically update the Cues.
Other changes
When loading a show file if it fails to load correctly then MagicQ now opens the Command Log (Help Window) to show the log of failures.
Deselect heads button added to MagicVis. #0011734
Colour picker: colours outside the gamut now take shortest path to gamut instead of straight line to white point (makes gel selection in colour picker more accurate).
Plot view minumum zoom changed from 50% to 20%, this makes focus line more usable. #0018125
Changed colour of truss and lights in paperwork to make text more visible. #0019421
Deselect added to plot view in magic vis and focus added to the plot menu. #0024336
Move attached option added to plot in MagicQ and is linked to the same option in the patch view vis option. #0025806
Bug Fixes
Fix for Cue keypad syntax added in 1.9.3.0 to copy to specified ID (previously copying to the correct place in the Cue Stack but auto numbering the ID). Also not including if selecting multiple Cues to include using the Include Cue keypad syntax.
Fix for reset when Importing Grid into existing Grid. #0031687
Fix for adding VDIMs to multi element heads set as Independent. The heads would would act as Dup until MagicQ was restarted. This could be worked around by manually setting the Heads to Dup and then back to Ind in the Patch.
Fix for Intensity Group FX on multi head elements with VDIMs when using include elements - it previously would only put the FX on the first VDIM in the Head. #0022826
Fix for Pixelmap FX on Palettes on fixtures with multiple RGB elements but applying palette to single elements in that head (e.g. Pos palettes on MagicBlade)
Fix for the MOVE WHEN DARK on the first or second Cue of Cue Stack. It would not work the first time the Cue Stack was executed. This could be worked around by putting an explicit MARK CUE as the first cue of the Cue Stack. #0032292
Fix for manual bumping of Group FX using the Pause button. This previously worked for normal FX but not for Group based FX. #0032297
Fixed offset copying issue within the Timeline editor’s extended copy function.
Fixed an issue in the Timeline editor; where the regeneration of BPM markers failed if the a previous generation of BPM markers was stopped.
Fixed a reset that occurred when an item was selected and then any layout was opened.
When using Group Cues, RGB encoders will now work in the same direction for both RGB and CMY fixtures. #0031902
Improved stability for the TCNet protocol when using the PRO DJ LINK BRIDGE app, mixer data should now be visible as well. #0030856
Fixed an issue in the plot view; where the angle of light battens would sometimes be incorrect. #0032204
Fixed plot view selection order filter, it would sometimes show odd numbers only. #0016196 #0013398
The function to see if a tracker was intersecting with a rectangle object only used the width and height of the rectangle and its x y position, it now also uses the y rotation value as well.
Patching new fixtures would make a grid of fixtures that are not symmetrical about the centre of the stage in the plot/vis, this has now been fixed. #0014882
Fixed the luminosity values that are loaded into the colour picker from the gels library as they were previously very dim. This makes the colour picker gel selection work better. related to comments in. #0016356
Fix for visualiser gel colours; if rgb is specified in the gel csv use that instead of calculating from xyl values. Lee106 now shows as red in vis instead of magenta. #0014011
Plot view floor filter issue, sometimes fixtures that were on the ground would be in flown plot and not shown in the floor plan. #0016319
Plot view fix; focus hold and focus line used to not work with scanners. #0023459
Fixed zoom issue in plot view, reset zoom when changing between groups in plot view to focus on the new group. #0013781
remove show 3D vis button in patch window for consoles, this is a bug that opened up a Magic Vis window that was then unable to be closed.
Fixed a colour picker reset when trying to create a fan between two colour palettes. #0031693
Disabled mouse events in plot view if the console is locked. #0025830
Fix for plot view, some fixtures would not focus hold or focus line correctly. #0026098
Version 1.9.3.1
v1.9.3.1 has a fix for major problem in v1.9.3.0 that caused Cues to get corrupted when changing DMX of Heads.
If you have used v1.9.3.0 and changed DMX of Heads in that version then you will need to fix the Cues as they may not get updated correctly if you try to merge into them, and other Cue problems may occur.
Install this version. Ensure you have a copy of your show file saved. Then open the Cue Store window and press the Fix Cues button on SHIFT + Soft button X. This will correct all Cues in the show that may have been corrupted. This may take several minutes on larger show files.
Version 1.9.3.0
New Features
Standard FX
It is now possible to change the Random type and the One Shot option within each applied FX in the Prog, View FX and Cue, View FX windows. This avoids the need to create separate FX files (.wve) for random and one shot FX.
The Random FX has been improved on FX that use a Width such as Dim Chase, Ramp, 2 Col. This enables more of a random strobe type effect. To get the best result use width < 30% or greater than 70%. Using parts (e.g. parts = 3) will ensure the randomness kicks in quicker when first activated.
The One Shot FX have been improved - so they now apply from first selected head to last. Previously the one shot sometimes started in the middle of the selection.
In the Prog, View FX, Advanced View it is now possible to add extra Groups to a Group FX using Copy. Press Copy twice, or COPY followed by ENTER on one of the existing Groups in the FX. As before, Groups can be removed from a FX using Remove.
PixMap FX Palettes
The PixMap FX in the standard FX generator have now been enhanced with new apply type options. In addition to the existing RGB and individual attribute, it is now possible to select Pos Palette, Col Palette and Beam Palette.
When a Palette apply type is used then the pixelmap FX pattern is applied using the palettes rather than using hard values.
For example, if you choose a Vert Line FX then applied to Intensity then line would be applied to the Intensity. If, instead you chose Colour Palette and then select Palettes Red and Green then the the FX would apply the Red and Green palettes - the first Palette Red would be used for all cases where the FX level is 0, whilst the Palette Green would be applied where the level was 100% - i.e. the vertical line. Pixels where the FX is fading inbetween 0% and 100% would interpolate between the Red and Green palette.
Any attributes can be put into the palettes, so a Position Palette could include Position and Zoom - enabling an effect with one Palette up and tight zoom and another Palette down with wide zoom.
The Palettes can be changed in the Prog, FX and Cue FX window as for normal FX Palettes.
Previously MagicQ had one inbuilt PixelFX that used Palettes - Pix2Col. This performed a vertical line or horizontal line on 2 Palettes depending on the size of the Group Grid. This is still supported - but a wider range of effects can be used using this new Palette selection - for example, a PixCircle can be applied to two palettes.
There is one additional apply type - Pos Palette with auto intensity. This brings the intensity at full when the values from the Palettes increases and takes it to zero when the values from the Palettes decreases. This is an easy way to create single direction movements such as waterfall FX.
Cross fading has been improved on the PixMap FX so it now crossfades across multiple pixels. Previously on the vert line, horiz line, square, circle, line, half line it only crossfaded across a single pixel.
One shot is now supported on PixMap FX. The FX is retriggerd if the Intensity goes to zero and then leaves zero, or if the FX type is changed.
The initial offset is now supported on PixMap FX. This enables multiple PixMap FX to be run with different offsets - e.g. an offset between position and colour, or an offset between position and zoom.
PixMap Grids
The PixMap FX in the standard FX generator can now be applied to any Grid, not just to the Grid for the selected Group.
This enables PixMap FX to be applied to multiple Groups. It also avoids the need to create multiple different Group Grids - a single User grid can be configured for the whole lighting rig and then Pixel FX can be run over the required groups within that Grid.
The Grid can be changed live in the Prog, View FX and Cue, View FX windows.
Calibration of Position and Rotation of Heads
MagicQ now includes the ability to automatically adjust both the physical position and rotation of Heads within the MagicQ 3D space as used by the Plot View and MagicVis. On arriving in a new venue, users can update four Calibrate position palettes of a rectangle on the stage, and then MagicQ will re-calculate the postiion and rotation of each of the heads using those Palettes.
To initialise calibration go to Patch, View Vis, Attach Objects, select the Heads you want to use calibration on and then press the INIT CALIBRATE soft button.
This creates a Cube object (item) called "Cal Markers" size 10x5m on the stage (unless it is already created) and creates 4 Calibration palettes in the Pos window named "Cal DSR", "Call DSL", "Call USL", "Call USR" using those selected heads. DSR stands for down stage right which is front left as you look towards the stage. USL stands for up stage left which is rear right as you look towards the stage.
Change the size of the "Cal Markers" object if required to match the space marked on your physical stage.
The Calibrate palettes in the Pos Window have intensity, narrow zoom and narrow iris as well as pan/tilt to help to make the focus more accurate.
Update the palettes to focus on the corners off the Cal Markers on your physical stage in the normal MagicQ way. If you need to modify the focus/zoom then remember to SHIFT RECORD these attributes into the Calibrate Pos palettes.
Once you have the Markers Object and the Calibrate Palettes updated then you can press the CALIBRATE HEADS soft button (it replaces the INIT CALIBRATE button once initialised). MagicQ takes the pan and tilt values from the Calibrate palettes and recalculates the physical positions of the Heads within the MagicVis space.
If heads are selected when you INIT CALIBRATE then only those heads are put into the Calibrate Palettes - this allows you to keep the palettes simple if you are only planning using a few of your moving heads for tracking. If no heads are selected then it crfeates the palettes for all heads in the patch.
Similarly when you do CALIBRATE HEADS - if heads are selected then only those heads are calibrated - otherwise it attempts to calibrate all heads.
Trackers
The number of supported Trackers has been increased from 20 to 100.
When receiving OTP and PSN it is now possible for MagicQ to decode rotation data and use it to control MagicVis attach objects.
When the Tracker rx option is set to OTP and the OTP Function field is set to Vis Object (rx) or Tracker + Vis (rx), then received tracker data with a name that matches the name of an Attach Object will cause the Attach Object to be set to the position and rotation received via OTP.
When the Tracker rx option is set to PSN, then received tracker data with a name that matches the name of an Attach Object will cause the Attach Object to be set to the position and rotation received via PSN.
MagicQ can now send PSN - set the Tracker tx option to PSN. If the OTP Function field is set to Vis Object (tx) or Tracker + Vis (tx) then MagicQ sends the positions and rotations of MagicVis Attach Objects over PSN. If the OTP Function field is set to any other values then MagicQ sends the Tracker position and rotation for any valid Trackers.
Group Cues
In Group Cues we always apply the Head file invert to the encoder movement. This ensures consistency if the Heads in the Group are changed. When operating as individual Heads (non Group Cues) MagicQ has never applied these inverts.
From this version, if Group Cues is enabled, then this affects the encoder movement direction of both Group Cues and Normal Cues. This ensures consistency within the show when making Cues that have both Group Cues normal Cues in them. #0030918
Parking individual attributes of Heads is now supported when using Group Cues. #0031090
MagicQ now supports replacing a Group in a Cue or a Cue Stack in a similar way to replacing a Palette in a Cue or Cue Stack. In the Group Window press SHIFT + REPLACE GROUP, select the Group to replace followed by the Group to replace with. Then press the S button of the Cue Stack to replace the Group in. Similar to REPLACE PALETTE, Cue IDs or ranges of Cue IDs can be specified.
In addition to using REPLACE GROUPS and REPLACE PALETES on Playbacks, these operations can now be carried out on Cue Stacks and Cues via the Cue Stack and Cue windows. This enables replace operations to be carried out on multiple Cue Stacks / Cues.
By cursor selecting all items it is now possible to REPLACE GROUPS or REPLACE PALETTES in all Cue Stacks and Cues. Soft button E can be used to quickly cursor select/deselect all Cue Stacks in the Stack Store and all Cues in the Cue Store.
Filtering has now been added to the Stack Store to show a subset of the Cue Stacks and to the Cue Store to show a subset of Cues. Using filtering it is possible to REPLACE PALETTE and REPLACE GROUP easily on a subset of Cue Stacks and Cues, such as the current page, or on Cues contain specific Heads.
The options are:
All |
All Cue Stacks/Cues on the console (as before) |
Sel Heads |
All Cue Stacks and Cues that contain any of the selected heads |
Sel Group |
All Cue Stacks and Cues that contain the selected Group |
Palette |
All Cue Stacks and Cues that contain the last selected / viewed Palette |
Bank |
All Cue Stacks and Cues that are assigned to Playbacks on the current Bank and Page |
Page |
All Cue Stacks and Cues that are assigned to Playbacks on the current Page |
Cur PB |
The Cue Stack from the current Playback, and all the Cues from the current Playback |
Use Soft button A to select the filter. Press VIEW ALL (soft button C) to return to showing all Cue Stacks/Cues.
Default Palettes
Palettes of all types (Intensity, Position, Colour, Beam) can now have default values. Default Palette values are not specific to a particular head and can exist in a Palette even when there are no channels from Heads in the Palette. This is particularly useful for Group Cues where Heads may be removed from a show and new Heads added.
The Palette defaults are shown on the top row of the Palette View window. Default Palette values can be created using the DEFAULT PALETTE soft button in the Palette View window. MagicQ uses the existing channel data in the palette to create the values for the default attributes. Where attributes have range with range types - e.g. narrow iris, then then the attribute will be stored as a range type rather than a hard channel value. This enables the default to be correctly applied to new Heads added to the Palette.
Colour Palettes have additional information - they store a CIE X/Y value for the colour from the palette. Creating a Default Palette for a Colour Palette automatically creates a CIE X/Y value for the Palette. MagicQ uses the existing channel data to calculate the CIE value.
Press SHIFT + DEFAULT ALL PALETTE to add default values to all Palettes.
Press REMOVE on the Default Palette row to remove the Default Palette. To remove the Default Palette (including CIE X/Y values) from all Palettes press SHIFT + REMOVE DEF ALL PALETTES.
When Group Cues is enabled the Default Palettes are automatically created whenever a Palette is recorded. This ensures that the Palette information is maintained even if all Heads are removed from the show.
If required, the CIE value can be set on a Colour Palette without creating a Default Palette - press the SET CIE soft button to set a CIE value for the Palette. Press SHIFT + UNSET CIE to remove the CIE value.
The Palette default value is automatically used in Palette FX and Group Cues where there is no explicit channel data stored for selected heads in the Palette. This avoids the need for having explicit Palette data for all heads which reduces the show file size.
The Palette Default values are not currently used by Cues using individual Head data Palettes - this requires explicit channel data in the Palette.
To expand a Palette to contain specific Head data for all patched Heads press the EXPAND HEADS soft button. This adds attributes for all patched heads to the Palette using the default values. If no default values exists then it automatically creates default values first using the existing channel values in the Palette. Channels that already have explicit values in the Palette are not affected by EXPAND HEADS. If you wish to fully recreate a Palette from the Default Values then first remove the channel data (but not the Default Palette).
MagicQ has a setting to automatically expand Palettes in Setup, View Settings, Cue Storage. This has been renamed to "Expand Heads in Palette". Previously this only expanded Heads of the same type. Now there are additional options to expand to all Heads.
Note that in the Palette View window the NEXT PALETTE and PREV PALETTE soft buttons have been moved to Soft Button A to make room for the new Default Palette and Expand Head soft buttons.
Palette actions
The top soft buttons in the Pos, Colour and Beam windows have beem modified to add new menu items. The old Palette shortcuts on the top soft buttons have now been removed to free up space - Palette shortcuts can now be activated through Execute Window / Excute Buttons.
Set UNLINK PALETTE, EXPAND PALETTE and REPLACE PALETTE now do not require SHIFT so they are more easily accesible. Use SHIFT for UNLINK ALL PALETTE and EXPAND ALL PALETTE to unlink/expand all Palettes of that type.
These functions have also been added to the Intensity Palette window where they were not previously available.
Timeline
Added the ability to pin both the "Cue Stack Audio" layer along with all the new marker set layers (see the subsection below).
Layouts now store the Cue Stack, scroll lock, scroll position, zoom level, cursor position and whether the Cue Stack is locked. Switching layouts containing different chosen/locked Cue Stacks is possible.
Locking the console now affects Timeline window.
Added extended function to copy within the timeline window. Now when you press copy you will see a encoders C and D give you options on how many times you would like to copy your selection and an offset between each copy respectively. For accuracy using The cursor can be used to mark the beginning of where you would like the copy to begin.
New to the Timeline - Marker Sets
Marker set layers are new rows in the timeline that allow users to label/mark points or sections within a cue stack. To start using the marker sets press the "VIEW MARKERS" button, and new options will appear to the right; allowing you to add marker sets and markers.
Pressing "ADD SET TO STACK" will create a new set that is linked to the cue stack, alternatively if you want to link it to a particular audio file you can use the "ADD SET TO AUDIO" option instead. Once added each layer name is prefixed with "CueStk" or "Audio" to show what each set is linked to.
All added marker set layers are positioned underneath the waveform in the "Cue Stack Audio" layer and will also be affected by the new pinning feature.
A marker set layer can be selected by pressing the box containing the layer’s name Once selected you can do any of the following:
-
Enable you to press two new buttons that will allow you to add section or unique markers. You can use the cursor to select the position you want then when you press either "ADD SECTION" or "ADD UNIQUE" that marker will appear at the cursor. If you don’t use the cursor each unique marker will be added at 0 seconds; and each added section will be added at +4 second intervals.
-
A selected marker layer can be removed/deleted with REM. Either double tapping REM or alternatively press REM then press on the box with the layer’s name will also remove/delete the layer.
-
SET also works with a selected marker layer and in a similar way to REM. If no marker layer is selected then press SET before or after text entry then press on the box with the layer’s name and it will be renamed.
Section, unique and beat markers can be selected, moved, copied, named, and removed just like cues and steps in the TC tracks. Note: Unique markers are draggable and can be positioned with encoder A when selected, however section markers can only be positioned with the timecode encoder.
If you would like to generate beat markers for a song first attach the audio file to the cue stack then press the "VIEW MARKERS" button. Encoder A will update allowing you to adjust a BPM range would like a grid generated for. Once adjusted then press "Generate" and let the beat detection algorithm analyse the audio file and generate the grid of markers. Each subsequent press of "Generate" will replace the existing grid. If the cue stack as "Audio bumps GO/FX" enabled each beat marker will trigger the next cue on all active playbacks.
Multi console support for marker sets is added as well, allowing marker sets to be worked on and synchronised across multiple consoles.
Supports importing marker sets from another show into the loaded show.
Net Manager - RDM
Device Label has been added to VIEW RDM to show the labels of individual devices, and to enable them to be set. Previously it was only possible to set the Label in View PIDS.
When selecting device curves or device modulation frequencies the select box now shows the name of the curves/modulation frequencies where available. #0030965
In VIEW PIDS soft button A now can be used to step through devices.
In VIEW PIDS it is now possible to set more of the standard PIDs. Note that many of the standard PIDs can be accessed through the VIEW RDM - these are then not available for viewing or setting in the VIEW PIDS. Note that standard PIDs that have multiple fields or that use an index to select multiple items are not available for viewing or setting in VIEW PIDS.
Help Window - Command and Logs
The Help Window now contains two new views - VIEW COMMANDS and VIEW LOGS. Press CTRL and HELP to open the Help Window directly in the VIEW COMMANDS / VIEW LOGS views.
VIEW COMMANDS shows the user commands and responses. Commands include those entered via the console buttons, the keypad and also those entered via the touch screens.
VIEW LOGS shows all the functions that are logged on the console into the log files including button presses, fader movements, encoder usage, touch screen presses and events generated internally or from external inputs. It also shows general system logs and errors.
Both views automatically update as the commands are entered and logs records are generated. The windows can be locked so they do not update using the LOCK soft button. The SEARCH, SEARCH FWD, and SHIFT + SEARCH BKWD soft buttons can be used to search for events.
In VIEW LOGS it is possible to filter the log records shown by log class. Press the FILTER CLASS soft button.
The Event class includes MIDI, MIDI SYSEX, MIDI OSC, ChamSys Remote Ethernet Protocol (CREP), Scheduled events and Automations.
Log records of the Event class are only generated when Extended Logging is set to Extended & Events. Events of this class can occur very frequently which could create very large log files. On systems with a lot of automated events we recommend only enabling Extended & Events during programming and when fault finding.
Set the Extended logging via the LOGGING TYPE soft button, or from the Setup Window, View Settings, Hardware tab.
On system start the commands and logs are the current commands and logs. Using soft button A the previous log files can be viewed to look at commands and logs from previous sessions - i.e. from before the current console start / reset. The title bar shows the file name of the current log file being viewed.
Press soft button B at any time to return to the current commands and logs.
On MagicQ PC it is possible to examine log files from other consoles. From the top toolbar under Tools, select Log Viewer. This opens a standard system file selection dialog box to enable selection of a log file from any folder on the PC/Mac. MagicQ opens the Help Window in the VIEWLOGS view showing that file. Use Next/Prev on soft button A to examine other files from within that same folder.
On system installs where the system is expected to run for many days, months or years the Help Window should be closed when not in use to prevent system degradation over time as the log files increase size.
Layout Window
The number of Layouts has been expanded from 48 to 144. Each page of 12 Layouts can be accessed by pressing CTRL and selecting a Layout Page from the normal Layout buttons.
A new Layout Window has been added which can be used to quickly change Layouts, for example to see different Groups of fixtures within the Groups Window.
Press ALT + CUE STACK to open the Layout Window.
Layouts can be recorded to the Layout Window, named, moved and removed. When recording, the monitor mask can be chosen.
If the Layout Window is open full size on the first monitor then the Layout Window is not included in the Layout. In all other cases the Layout Window is included in the Layout.
Net Sessions
When in Net Sessions with separate programmers for each console (no programmer sync) it is now possible to Include the Programmer from any of the consoles in the net session into any other console in the Net Session.
Press CTRL and INCLUDE. MagicQ shows a dialog box with each of the other the consoles in the Net Session. Select a console to include the programmer from that console.
In previous software versions CTRL and INCLUDE was used to grab DMX from other consoles. When the console is not in a Net Session then this operates as before. When in Net Sessions, MagicQ adds a "DMX" option to the console selection dialog to enable grabbing DMX from another console as before.
It is possible to only include selected heads or selected attributes from another console. Press SHIFT + INCLUDE to open the Include Options. Then press SELECTED ONLY and/or choose attributes before pressing the new INCLUDE OTHER CONSOLE soft button. MagicQ then shows the console selection dialog box as above.
The Include Other Consoles is also available from the Include Options toolbar. Toolbars are shown when Setup, View Settings, Windows, Always Show Record Options is set.
When operating with Programmer Sync the programmers are already synced so Include from Other Console is not required.
Include from Other Console is only available when in Net Sessions as the show files must be synced on the consoles to ensure the Patch is the same.
User Management
User mananagement has now been improved with separate show settings for each user being stored within the current show file. Previously only the show settings for the current user were in the show file, with the show settings for the other users stored within separate files named user_XXXX.set where XXX was the name. This added extra complexity, particularly in multi consoles situations.
Settings continue to only be saved and loaded for users if the Load Settings option in the User table is set.
When the Load Settings is set for a user, MagicQ now also stores the current layout and the programmer contents as well as the show settings. When changing to a different user their layout will be opened and the progammer contents included.
When changing users, MagicQ saves the current layout and programmer contents for the old user before loading the settings for the new user. MagicQ uses free layouts and free Cues to store the Layout and programer contents starting from the highest free Layout or Cue. The Layouts and Cues are named User X: YYYY where X is the user number and YYYY is the user name. MagicQ adds and removes these Layouts and Cues as required without any user interaction required.
The programmer contents contains all the information that would be recorded into a Cue including values, times and FX. Note that head selection and selection order is not saved into Cues and therefore is not saveed in the user settings.
When changing users it is now possible to choose the Logoff option. This logs the user off the console returning the console to the default user and locking the console. The Layout and programmer contents are automatically saved before logging out the user.
An Enable Remote App field has been added. Setting the field to No disables the remote app for this user; Yes enables it and Yes (Exec Only) enables the remote app for the Execute Window only (For use in installs).
Cue shortcuts from keypad
The CUE button can now be included in keypad syntax after an action button such as RECORD, INCLUDE, COPY, MOVE and REMOVE to operate directly on Cues within the Cue Stack on the currently selected playback. #0020400, #0022026, #0025636
Examples are:
COPY CUE 1 @ 4 |
Copy Cue 1 to Cue 4 |
COPY CUE 1 THRU 2 @ 4 |
Copy Cues 1 and 2 to Cue 4 |
MOVE CUE 1 @ 4 |
Move Cue 1 to Cue 4 |
MOVE CUE 1 THRU 2 @ 4 |
Move Cues 1 and 2 to Cue 4 |
INC CUE 2 |
Include Cue 2 |
INC CUE 2 THRU 3 |
Include Cue 2 and Cue 3 in that order |
REM CUE 2 |
Remove Cue 2 |
REM CUE 2 THRU 3 |
Remove Cue 2 and Cue 3 |
RECORD CUE 2 |
Record to Cue 2 (RECORD 2 ENTER does same) |
Note that in older versions of MagicQ prior to implementation of Copying Heads via keypad syntax it was possible to copy cues from the keypad using syntax COPY 1 @ 2 when in the Cue Stack window was the top (focused window). This has not been supported in recent versions. The CUE syntax above replaces this.
To force MagicQ to create a new Cue press SHIFT and COPY and select Unlinked. To force record of entire state, press SHIFT COPY and select ENTIRE STATE.
A copy options toolbar can be enabled from Setup, View Settings, Windows, Always Show Record Options = Yes.
Morphing Heads
When morphing if Auto palettes is enabled, the values from the palettes from the personality file are used in preference to the palettes in the show. Previously the palettes from the personality file would be overriden by palette values from the original heads in the show.
This only affects the auto generated palettes. All user generated palettes are converted from the existing show as normal. If you do not wish to load the auto palettes then disable auto palettes as for normal patching.
Other Changes
In Setup, the Start Mode setting and Run In Execute Window settings have been moved from the Window and Playback tabs to the Mode tab to make them easier to find. There have also been minor re-orderings and spacing out of some of the settings to make them easier to find - particularly in the Playbacks, Network and Ports tabs.
When console brightness, desk lock, volume settings are changed, do not change them on other net consoles in the net session.
Cursor key repeat is now enabled on the Stadium Connect.
The Intensity Wheel on Stadium products can now be set to scroll windows.
When using Programmer Shortcuts Z is now UNDO.
The Help Window now supports CTRL F, CTRL LEFT and CTRL RIGHT for searching in the manuals similar to the MagicQ spreadsheet windows.
In Net Sessions there are now key shortcuts to turn on and off Programmer Sync: hold the CURSOR LEFT and CURSOR RIGHT keys down. Then press * to turn on Programmer Sync. Press / to turn off Programmer Sync.
The Layout Page (set using CTRL + layout buttons) is now saved in the show file. This is useful when regularly using Layouts 13 to 48.
When adding VDIMs to multi element heads the DUP/IND setting is now set the same as the main head. When changing DUP/IND setting for a multi element head the VDIM head is set to the same setting.
On MQ250M, MQ500, MQ500M and newer MQ70s, MagicQ now sets the network switch by default to disable IGMP snooping - this eases operation of multicast protocols. On these products the network switch can be configured in Setup, View System, Network, Network Switch. When set to Normal IGMP snooping is enabled. When set to Original the network switch is in its original boot up state - MagicQ does not change it.
Added Global Tap to Time option to Remote Trigger Action setting in Setup, View Settings, Ports.
Added support entering BPM number directy on keypad before pressing TAP button to set BPM directly rather than Tap to Time. Works with TAP button (Stadium consoles) and BIG GO when set to Tap to Time.
Added an extra mode option to the Cue Stack Macro T0 for triggering 10Scenes. Now to release all 10 buttons on a 10Scene Zone use the Cue Stack Macro T0,<zone>,0,6
Hide sort buttons when choosing Heads in Simple Mode as they are not relevant / supported.
Bug Fixes
Fix for Global Rate Master with Pixel Map FX where FX would not completely stop when fader was at 0% and would not react smoothly. #0028625 #0030611
Any update to Programmer restarted the simple Pixelmap FX. #0027308
The option Setup, View Settings, Playback, Go Reasserts Channels with the Step then Reassert options, now correctly affects Cue Stacks under timecode control just as if the GO button was pressed.
Fix for selecting active heads when using Group Cues. #0030616
Fix for problem with Multi Element Grids when repatching Multi Element Heads with Master Intensity channels. The Heads in the Multi Element Grid would turn in the main element not the multi elements.
Fix for selecting new Groups in Cue Window, View FX where it did not update the output until the playback was restarted. #0030917
When Groups Cue is enabled, then when controller moving Head position with encoders always apply inverts from the Head files. This ensures movement direction is consistent between Cues made with Groups and normal Cues. #00
With Group Cues with overlapping groups encoders now adjust the groups together correctly. #0031024
Palettes used in Group Cues are now counted in Palette View, View Used. #0029500
Fix removing attributes from the VIEW PALETTE window so that they remove both the coarse and the fine attributes. Previously any fine attributes in the Palette were getting left behind although they were not displayed. #0030864
When closing a window that overlays variable size windows then force a redraw of all windows.
Fix for VDIMs in FX Speed Masters - previously they were not getting added in.
Fix in the Group Window for View Grid which did not select the correct Grid Group when first opening the Grid.
Fix for dragging in the Output window VIEW GRID, so that when using a Multi Element grid, Heads dragged into the Grid are placed with all elements.
Fix for Live Macro mode where the CTRL button could get left pressed after running the macro. Also added support for CTRL + MANUAL GO on the PC Wing. #0030923
In DMX I/O, channel test mode the channel number was 0 based not 1 based. Now modified so that DMX slot 1 outputs 1 not 0. #0023212
Removing a Group did not remove the Group channels from any Group Masters using that Group #0030624
Flash button presses recorded into a TC track were not triggering correctly when the playbacks were set to a different fader bank or viewing masters. #0030911
Fixed undo for changing XYZ and other parameters of Vis items from Patch or Plot Windows. #0025663
Fixed Exec, Assign Special, Setup Options, Art-Net Type showing the incorrect options. #0027359 #0030665
Various fixes to UNDO in different windows and key sequences. #0030677, #0019944, #0030525, #0025440, #0024699, #0027338
Fix for colour picker occasionally swapping blue and green colours #0030387 #0030946
Fix for plot view artefacts when scrolling #0030674
Fixes for resets in plot view when using encoder wheels #0027900 #0028861
Fix for plot paperwork being unreadable #0028654 0026894 #0028443
Fix printing the timeline window, #0022586.
Fix for crash when including Group Cues with Groups that are not recorded. #0031310, #0031317, #0031368
Fixed issue where if the Plot Window was open on 2 stations, for example a console and MagicVis then switching between Focus Hold and Focus Line would cause flickering.
Fix for Group Cues in Net Sessions Programmer Sync mode where sometimes changes in the programmer from the Slave would not get correctly actioned.
Fixed problem with Net Sessions programmer sync where the Slave console programmer was not getting synced correctly on start up. It was synced correctly as soon as anything was changed in the programmer on either console.
Fix for Web server returning a HTTP 500 error when requesting a page 5 seconds after requesting a previous page.
Fix for "Rec Options" and "Media" items on the Web server linking to the wrong pages.
Fix for setting DMX Autom to DMX channels on universe 100 or higher.
Fix for changing values in the Patch Window that did not correctly update other net consoles and did not correctly undo. #0025499
Fix for setting times without values broken in versions 1.9.1.0 and above ( e.g. 1 @ / 5 and 1 @ / 2 / 5)
Fix for remote control in Stadium Touch mode using Monitor 1 where windows could flash repeatedly.
Improvements to remote control to make starting/stopping more user friendly and to indicate when windows are not available. Window size and help icons hidden as they are not supported in remote control.
Fix for stand alone remote control whereby when loading Plot View it could repeatedly reload the show file.
Fix for Group Cues when recording / merging / removing to selected groups - previously it would record / merge / remove all groups regardless of those selected.
Fix for reset that sometimes occured when using SHIFT RELEASE to release all channels. Most often occured during Net Sessions after Taking Control/Release Control but could affect other situations such as when changing page from macros with two page holdover enabled. #0031604, #0031759
Fix for morphing between different modes of the same fixture which occasionally could cause a show file corruption. This only affected a very limited number of the 35,000 personality files.
Fix for when using net sessions in Playback Sync Multi Control with the Slave Consoles operating on Banks 2..6 of Playbacks. Previously in this configuration the Slave could not change page on Banks 2..6. #0031788
Fix for 10Scene zones activating with Macro activate command when using solo buttons - the Cue Stacks were not getting reactivated as the solo was not removing the Group based Cue Stacks.
Move When Dark. If a MWD (or Mark Cue) is executed, then some LTP channels are overidden by programmer, then the programmer is cleared, the values will now be restored to the value after the MWD completed. Previously the values would stay at the Programmer values (LTP). #0031667
Group Cues - fix for fanning using Group Segments. Previously if Group Cues was enabled and fanning using Group Segments it would incorrectly fan within the Groups.
Fixed Output Plan view for Duplicate Heads without RGB (i.e. Col wheel only) that it shows colour correctly for elements 2…x. Previously it would only work if there were ranges in the personality for all elements. #0028445
Fix for Col tags and head names when morphing from single element head to multiple element head #0029044
Fix for exporting show file with selected Pages. Unselected pages could be exported that had no Cue Stacks.
Fix for exporting selected Cue Stacks / Pages where all key macros got exported regardless of whether they were used in the selected Cue Stacks / Pages
Fix for importing show files with TC Tracks. TC Tracks were not inported unless the SETTINGS option was selected.
Fix for saving of All Multi and Glass Fill Grid options. They were previously not correctly saved to the show file from the point where we made them per Grid options rather than global options. #0028854
Fix for reset caused when executing a timecode Cue Stack with no steps. #0031887