Hints for Operators Used to Other Consoles

Users familiar with Hog II Consoles

Choose “Hog II Warp Mode” or “Theatre Tracking Mode”

Feature

MagicQ

Hog II

Alternate functions

SHIFT

PIG

Playback select

SEL (S)

CHOOSE ©

Include for editing

INC

LOAD

Position control

Position button

Position button

Colour control

Colour button

Colour button

Beam control

Beam button

Beam button

Programmer

Prog button

Prog button

Naming items

Enter text followed by enter

SET, enter text followed by enter

Clear programmer

Clear button

Clear button

Release playback

Select playback (S) then Release

Release

Release all

SHIFT RELEASE

PIG RELEASE

Close all windows

SHIFT CLOSE

PIG CLOSE

Record Options

SHIFT RECORD

RECORD

Active

Hold SET + soft button of attribute

Active

Knockout

Hold REMOVE + soft button of attribute

Knockout

Common Problems for Hog II users

Keypad will not select heads in Normal and Theatre modes

On MagicQ it is possible to edit the on-screen windows directly using the keypad without pressing SET, just like you would do with a spreadsheet on a computer. This means that unlike the Hog the keypad does not support direct entering of head numbers to select heads – instead to select heads from the keypad you must add @@ after the head numbers, e.g.

1 THRU 4 @ @

Note it is possible to force selection of heads from the keypad, but this in turns means that you must press SET to edit data in windows and restricts the live features of the console. If you want this option, then set the “Keypad always selects head” option in Setup.

Users familiar with Avolites Consoles

Choose “Normal Mode”

MagicQ operates most like an Avolites console when you set it into “Normal” mode rather than “Tracking mode”. You can choose the mode when you start a show, and at any time via “Prog Mode” on Soft Button B in the Setup Window.

“Normal mode” automatically sets the following Setup options:

Programmer Tracking No

Unused chans return to defaults No

Highlight mode Normal

Select Multiple Groups No

It also sets the defaults for multi-step Cue Stacks to Chases rather than Theatre Stacks.

Step controlled as chase Yes

Step halts before executing No

Cue Stacks are set to auto activate and release when the fader is moved:

Fader activates stack Yes

Fader releases stack Yes

Users familiar with Strand Consoles

Choose “Theatre Tracking”

Channels

Unlike Strand consoles MagicQ does not distinguish between intensity channels and attribute channels. MagicQ consoles support 9160 channels of any type – e.g., you could patch 9160 dimmers, or you could patch 9160 channels of moving lights, or any combination.

Moving lights are patched as one entity – it is not necessary to patch intensity and attributes separately. On MagicQ we refer to all fixtures as “heads” regardless of the number of attributes – so “generic dimmer” is a head with 1 channel, “Martin Mac500 mode 2” is a head with 14 channels. A “generic dimmer” has only 1 attribute, “Intensity” whereas a “Martin Mac500 mode 2” has multiple attributes including Intensity, Pan, Tilt, Colour 1, Colour 2, Gobo1, Gobo2 etc…

Control of channels

At any time, channels can be controlled by one of three entities.

Presets

These are standalone virtual faders which can be set at any time. Channels set in this way are not used in programming. Preset channels are accessed through the View Preset soft button in the Intensity Window.

Programmer

Channels that are in the programmer over-ride any values for these channels that may be present from Playbacks (Subs). Channels in the programmer get recorded into new Cues and Palettes. Channels are set in the programmer using the keypad or from the Intensity, Group, Beam, Colour or Position windows.

Playbacks

Channels that are present on an active playback (Sub). Channels are normally first set in the Programmer before they are recorded into a Cue on a Playback. It is also possible to record a channel directly to a Cue on a Playback without using the programmer.