Framing Blades

From version 1.9.7.1 MagicQ supports the control of motorised framing blades. Fixtures commonly have two methods for controlling the position of blades: a position + angle value, or two position values. MagicQ’s framing shutters window can control either type of fixture with one interface.

User Interface

To open the framing blades window, use the soft button "VIEW BLADES" in the Beam window. Alternatively you can use the shortcut keys control + Beam. If you have a fixture selected that supports framing blades, you will see window that looks like the following.

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The framing blades can be controlled through the graphical user interface (GUI), encoders and soft buttons. There are two pages available for encoders depending on your preference of how you like to control the blades.

GUI

The GUI is broken down into 4 parts which are highlighted in red below.

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(1) View Ring - dragging this ring rotates the view of the GUI so you can line up the view with the real world beam you are trying to frame. It has no effect on the DMX output.

(2) Rotator ring - can be dragged to rotate the framing system on the fixture. The notch on this ring shows the limit of where it can be rotated, it cannot pass the darker semicircular ring.

(3) Blades - blades can be moved to control the position and angle of each blade.

(4) Blade Numbers - This is the best place to press and drag the blades, they are also a useful guide to know which encoder wheels to use to control each blade.

The GUI can be zoomed in and out with the soft buttons at the top, and also toggle through controls. The arrow controls the position of a blade or the angle of a blade. The corners control can be used to move two blades at a time and just move one corner of the quadrilateral. the arrows and corner controlls are shown in the image below.

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Holding shift or toggling the FINE soft button will move the parts of the GUI more slowly for more accurate control.

Encoders

The eight encoders on page 1 control virtual attributes. If a fixture has dual position control for each blade, the position encoders will control both channels to push the blade in and out together and if the rotate encoders are turned, one channel will be added to and the other channel will be subtracted, therefore rotating the blade.

Page 2 has two encoders for controlling which blade was the last one moved in the GUI. An encoder for rotating the framing blade rotation (same as the Rotator ring). There’s also encoders for adjusting Frost, Focus, Zoom, Pan, and Tilt. These encoders are added for convenience so you don’t need to keep switching between windows as they will likely be needed along with the blade control.

Soft Buttons

There’s a few extra soft buttons not mentioned yet, here is what they do:

RESET VIEW rotates the window view to default position

ZERO BLADES sets the position and rotation of each blade to zero and the rotator ring to zero. This is similar to locate but does not use the locate values (check the Troubleshooting section for why).

SHIFT+90 and SHIFT-90 buttons will copy the values from each blade and move them to the blade next to them in a circular pattern. The position and angle from blade 1 will be move to blade 2, the values from 2 go to 3 and so on.

MULTI BLADE is a soft button that changes the the behaviour of the blades to be able to control more than one blade at a time. It toggles between none, mirror, and all.

Multi blade

The mirror option will control blades 1 and 3 together, or 2 and 4 together. The blades will reflect each other.

The all blades option will control all blades at the same time.

It’s important to know, the multi blade options behave slightly differently for each of the ways the blades can be moved. Moving a blade in the GUI will make the other blades snap to a position. Moving a blade through an encoder will adjust the other blades encoder values by the same amount. The arrow controls will completely ignore the multi blade option.

Head Editor

If the framing shutter controller is not working correctly, it is easy to change the settings in the head editor. Go to Patch window, move cursor to the head you want to edit and press shift and EDIT CUR HEAD.

Options and Parameters

The framing type is in the Options sub menu in the head editor. This tells the framing blade window what kind of framing system the fixture uses. Currently two are supported.

PATCH → EDIT HEAD → VIEW GENERAL → Options → Framing Type

4 Frames Pos Rot: a channel is used to push the blade in and out, another channel is used to rotate each blade.
4 Frames Dual Pos: two channels are used for each blade, one to push in the left side of the blade and another to push the right side.

Parameters that effect the dimensions and mechanical limitations of the framing blades can be entered in the Params sub menu in the head editor. All the parameters begin with “Framing Blades”.

PATCH → EDIT HEAD →VIEW GENERAL → Params → Framing Blades*

Max Cover: 0% to 100%. How much beam can be covered each individual blade.
Max Angle: angle in degrees. How much each blade can rotate. Usually about 45°
Max Rotation: rotation in degrees. How much the framing assembly can rotate. Usually      	  60°.
Invert Angle: yes/no. no: blades move clockwise when given positive DMX values
Invert Rotation: yes/no. No: framing assembly moves clockwise when given positive 	 	  DMXvalues.
Visualiser Rotation: 0° to 360°. Rotates the frames only in the visualiser. For some fixtures 	  this might need to be set to 45°

If the values in the parameters are set to 0, the framing shutters window will assume default values of 100% coverage and 45° angle and rotation.

You must save head before any of these changes affect the framing shutter window.

Chans and Attributes

It might be that the attributes need to be reassigned if the order of the blades is incorrect. to do this go to:

PATCH → EDIT HEAD → VIEW CHANS

There are eight attributes for controlling the position and angle of the four blades: Frame1A, Frame1B, Frame2A, Frame2B, Frame3A, Frame3B, Frame4A, Frame4B, and one attribute to control the overall rotation of the framing shutter system, Cont 5. For the framing blade system to work correctly the attributes must be assigned correctly.

In MagicQ, Frame 1 is the frame top frame when inserted into the visualiser and pointed at the back wall. The rest of the blade numbers go in a clockwise order.

For dual position blade control: Frame1A is the left position of frame1 and Frame1B is the right position of frame1. The rest of the blades copy this pattern.

For position angle blade control: Frame1A is the position of the blade 1, Frame1B is the angle of the blade 1. The rest of the blades copy this pattern.

There is a soft button called AUTO FRAME ATTRIB. Selecting one of these blade orders will rearrange the attributes.

Visualiser

If all set up properly, the visualiser will show the framing blades.

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Troubleshooting and Measuring Parameters

The most common error might be that when you press the ZERO BLADES button the fixture in real life will make a square shape, not a circle. This will be because the Framing Type Option is set incorrectly.

You might notice that the framing blade window and visualiser do not perfectly match the fixture in real life.

For most accurate results you might want to measure the parameters yourself. The way I do this: start by setting the “Framing Blades Max Cover” to 100% and “Framing Blades Max Angle” to 45°. Make sure to save the head. Locate your fixture and point directly at a wall.

To measure the max cover: open the framing shutter window and toggle the multi blade option to “All BLADES”. Set any of the frames angles to 0° and position to 0%. Use any of the position encoders so that your beam makes a square. Use the Focus encoder to make the square as sharp as possible. Continue to increase any of the blade position encoders until your beam in real life has only just completely gone. Take note of the position value on the encoder, we will call this value P. Work out the “Framing Blades Max Cover” parameter with following equation:

Max Cover = 100 * (50 / P)

Set this value in the “Framing Blades Max Cover” in the head editor and save the head.

To measure the “Framing Blades Max angle” parameter set all the position and angles to zero on the encoders. Toggle the “MULTI BLADE” to “MIRROR”. Rotate one of the blades to its maximum angle. The light fixture should now be projecting a pizza slice shape onto the wall. Simply measure the angle of this point and divide it by two. Then set that as the “Framing Blades Max Angle” parameter.